The experience was great. I walked around speaking with each concept artist, modeler, animator and script writer that was around at the time. Each one was kind enough to show me all the work they'd done with my character, all of which was really f'ing impressive.
Now, to be honest, I didn't like any of the voices I came up with for the main character, but fortunately I was able to really sell myself with some of my villain voices because the lead developer happened to come to listen my recording sessions. His words to me were essentially "even if you don't play the lead role, you have so many voices that I'm almost certain we'll have you working on some major characters."
Anyway, I left happy and sad at the same time. Happy that I'd just had such an amazing experience and even got paid a bit for it, and sad that I had to leave the studio and knowing that they wouldn't need the voice actors back for quite some time.
-----
Game Details
-----
Action FPS
Planned for release on the Xbox 360 and PS3 and I think PC.
I technically have other details, but I'm not really supposed to be sharing them... especially not in public.
Devious Comments
--
Life has a funny way of changing back and forth at will. Don't try to adapt too fast, or you'll have to change back again.
-----
Questions have answers. Everything has balance. Things are all conected; it's just hard to see it at first.
--
Love Death Note? Join =DeathNotefan!
If you want advanced critiques on your art, or help with digital art, feel free to ask me!
--
There's no "I" in team Grif
-Yeah, there's no "U" either so I guess if I'm not on the team and you're not on the team. NOBODY'S ON THE GODDAMN TEAM!! The team sucks. - Grif
--
I AM A GHOST. I AM AGHAST!
--
I AM A GHOST. I AM AGHAST!
--
I AM A GHOST. I AM AGHAST!
--
I AM A GHOST. I AM AGHAST!
--
There's no "I" in team Grif
-Yeah, there's no "U" either so I guess if I'm not on the team and you're not on the team. NOBODY'S ON THE GODDAMN TEAM!! The team sucks. - Grif
Previous Page12Next Page