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The Game Studio: How it Went

Sun Dec 9, 2007, 11:25 AM
Okay, so I remember I told some people I'd do a follow up to my last journal, so here it is. To be honest, my time spent at the game studio was AWESOME. Basically, my purpose there was to record lines for the main character in some cinematic demos they were making to show their publisher (the game's still probably about two years away from completion).

The experience was great. I walked around speaking with each concept artist, modeler, animator and script writer that was around at the time. Each one was kind enough to show me all the work they'd done with my character, all of which was really f'ing impressive.

Now, to be honest, I didn't like any of the voices I came up with for the main character, but fortunately I was able to really sell myself with some of my villain voices because the lead developer happened to come to listen my recording sessions. His words to me were essentially "even if you don't play the lead role, you have so many voices that I'm almost certain we'll have you working on some major characters."

Anyway, I left happy and sad at the same time. Happy that I'd just had such an amazing experience and even got paid a bit for it, and sad that I had to leave the studio and knowing that they wouldn't need the voice actors back for quite some time.

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Game Details
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Action FPS
Planned for release on the Xbox 360 and PS3 and I think PC.

I technically have other details, but I'm not really supposed to be sharing them... especially not in public.

  • Mood: Delighted
  • Listening to: Dancing - Initial D
  • Reading: Bone - Just finished, twas great!
  • Watching: Paprika
  • Playing: DBZ Budokai Tenkaichi 3... Really irritated..
  • Eating: Apple Turnovers
  • Drinking: Tap Water

Devious Comments

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:icont-a-g-m:
cool! now I have a reason to buy a PS3! (my sisters husband has an X-Box 360! :D)

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Questions have answers. Everything has balance. Things are all conected; it's just hard to see it at first.
:icondanzr4ever:
Thanks for the follow up, it sounds very cool. And you are very talented, that people will create roles for you even if they don't have a spot.

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:icondinkelion:
I'll have to get a new gane counsel for when it comes out! (or get the PC version, whichever comes first.) Glad things turned out great on your interview. :) I onlywish I could work on a game in some way (leaning more for the graphics of course) one day.
:iconhatori-akira:
Awesome!!! sounds like you did great haha I'm sure this is just the first step to a lot of great things^^ I can't wait for the game to come out so I can hear your game voice

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There's no "I" in team Grif
-Yeah, there's no "U" either so I guess if I'm not on the team and you're not on the team. NOBODY'S ON THE GODDAMN TEAM!! The team sucks. - Grif
:icontomamoto:
hehe, well you'd only need one

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:icontomamoto:
hehe, thank you XD

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I AM A GHOST. I AM AGHAST!
:icontomamoto:
I envied the actual dev people, they got to hang out in that cool place for a living XD

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I AM A GHOST. I AM AGHAST!
:icontomamoto:
Haha yeah, I hope there are definitely more to come =D. Thanks very much for your constant support Hatori! ^_^

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I AM A GHOST. I AM AGHAST!
:iconhatori-akira:
You're are very welcome Josh:D

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There's no "I" in team Grif
-Yeah, there's no "U" either so I guess if I'm not on the team and you're not on the team. NOBODY'S ON THE GODDAMN TEAM!! The team sucks. - Grif

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